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Performing a Complex Attack

This example shows the flow of a more complex attack, where Janet is attacking a Practice Dummy.

Janet has the following stats:

  • Agility (AGI) 7
  • Small Guns (Tagged) 3
  • Combat Shotgun
    • Damage 5 Combat Dice
    • Damage Effect Spread
    • Fire Rate 2

The Practice Dummy has the following stats:

  • Mister Handy model
  • Defense 1
  • Physical Damage Reduction 1 to all locations

Buying Additional d20s

Janet needs to roll a skill check to see if she hits the Practice Dummy. She doesn't have the best combat abilities, so she wants to buy two additional d20s. The player doesn't know how many AP the Party currently has. The player enters the base command name of /trackers ap-pools list. It doesn't take any parameters.

A screenshot of the list AP Pools command

The player hits Enter to send the command. The bot responds with the following.

A screenshot of the list AP Pools result

The player sees that the Party has just enough AP to purchase the additional 2d20s. The player enters the base command name of /trackers ap-pools subtract. They then enter 3 for the amount parameter (1 AP for the first d20 and an additional 2 AP for the second).

A screenshot of the subtract AP command

The player hits Enter to send the command. The bot responds with the following.

A screenshot of the subtract AP result

Rolling to Attack

Janet rolls a skill check to see if she hits the Practice Dummy. The player enters the base command name of /rolls skill. Then they enter the following values:

Parameter Value Notes
quantity 4 2 default d20s + the 2 bought d20s
tn 10 AGI + Small Guns (7 + 3 = 10)
crit-max 3 Since Small Guns is Tagged, this is the Rank in the skill
notes ... This is optional and can be anything

A screenshot of the skill check command

The player hits Enter to send the command. The bot will crunch the numbers and send the following response.

A screenshot of the skill check result

Janet rolled an 4, 9, 17, and an 18. Since the 4 and the 9 were at or below the TN of 10, Janet got two Successes. She only needed 1 to hit the Practice Dummy (who has a Defense of 1).

Tracking Generated AP

Because the skill check had more Successes than the Practice Dummy's Defense, the check generated 1 AP (2 Successes - 1 Defense = 1).

The GM (or the player) can enter the base command name of /trackers ap-pools add and enter an amount of 1.

A screenshot of the skill check command

The player hits Enter to send the command. The bot responds with the following.

A screenshot of the skill check result

Rolling for the Hit Location

Next, Janet has to determine where the Practice Dummy got hit. The player enters the base command name of /rolls hit-location. Then they enter the following values:

Parameter Value Notes
type MisterHandy Because the dummy is a Mister Handy model
notes ... This is optional and can be anything

A screenshot of the hit location command

The player hits Enter to send the command. The bot performs the roll and sends the following response.

A screenshot of the hit location result

Janet hit the Practice Dummy in the main body.

Rolling for Damage

Finally, Janet needs to see how much damage she did to the Practice Dummy's main body. She has ammo to burn and spends 2 additional ammo to do more damage. The player enters the base command name of /rolls combat-dice. Then they enter the following values:

Parameter Value Notes
quantity 7 5 Base Weapon Damage + 2 from spent Ammo
notes ... This is optional and can be anything

A screenshot of the combat dice command

The player hits Enter to send the command. The bot determines the totals and sends the following response.

A screenshot of the combat dice result

Janet rolled 6 damage and 3 Effects. Janet's Combat Shotgun has the Spread Damage Effect and is triggered once for each Effect.

The player rolls for 3 more Hit Locations. The bot responds with the following.

A screenshot of the additional Hit Location results

Janet hits the Practice Dummy in the arm 1, arm 3, and the main body (again).

The Practice Dummy then applies all the damage individually, starting with the 6 damage to their main body but since they have a Physical Damage Reduction of 1, they will only take 5 damage (6 - 1 = 5). This is enough for a critical hit, causing an Injury to the main body. They then apply the remaining 2 damage (6 / 2 = 3) to each the arm 1, arm 3, and the main body after taking into account their Damage Reduction.